Chess Terminology (A)
Chess Terms Starting With "A"
Active: Describes a piece that is able to move or control many squares. See also passive.
Adjournment: Suspension of a long chess game with the intention to continue later, usually on another day.
Adjust or j'adoube: To adjust the position of a piece on its square without being required to move it. Adjustment can only be done when it is the player's move and the adjustment is preceded by speaking I adjust or j'adoube.
Alekhine's gun: A formation in which a queen backs up two rooks on the same file.
Algebraic notation: A way of recording a chess game using alphanumeric codes for the squares.
Annotation: Commentary on a game using a combination of written comments, chess symbols or notation.
Arbiter: A tournament official who arbitrates disputes and performs other duties such as keeping the score when players are under time pressure.
Armageddon: A game which White must win to win the match, but which Black only needs to draw to win the match. White has more time than black: the discrepancy can vary, but in FIDE World Championships, White has six minutes, Black five. Typically used in playoff tie-breakers where shorter blitz games have not resolved the tie.
Attack: An aggressive move or strategy.
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Copyright 2006 Chess Strategies Blog
Active: Describes a piece that is able to move or control many squares. See also passive.
Adjournment: Suspension of a long chess game with the intention to continue later, usually on another day.
Adjust or j'adoube: To adjust the position of a piece on its square without being required to move it. Adjustment can only be done when it is the player's move and the adjustment is preceded by speaking I adjust or j'adoube.
Alekhine's gun: A formation in which a queen backs up two rooks on the same file.
Algebraic notation: A way of recording a chess game using alphanumeric codes for the squares.
Annotation: Commentary on a game using a combination of written comments, chess symbols or notation.
Arbiter: A tournament official who arbitrates disputes and performs other duties such as keeping the score when players are under time pressure.
Armageddon: A game which White must win to win the match, but which Black only needs to draw to win the match. White has more time than black: the discrepancy can vary, but in FIDE World Championships, White has six minutes, Black five. Typically used in playoff tie-breakers where shorter blitz games have not resolved the tie.
Attack: An aggressive move or strategy.
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Copyright 2006 Chess Strategies Blog
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